Tutorial for modeling a car in Blender 3d : Toyota Celica – 5

Modeling Toyota Celica in blender

Page – 1 Setting up blueprints 
Page – 2 Modeling bumper
Page – 3 Modeling bonnet cover
Page – 4 Modeling car doors
Page – 5 Modeling rest of the body <<
Page – 6 Finishing

Modeling the rest of the body.

Step-18. Modeling the back window pane:

Get into top view and select the vertices from the back tyre cover mesh which outline the back wind glass and above part of the dickey see Image30a. Duplicate and separate them. Select back windowpane mesh and extrude it three times towards middle of the car. select the top row vertices and extrude them 5 times towards the middle of car similarly also extrude the lower part following the dickey (not shown in image). See Image30b.
Img30a. Extracting base mesh for back windowpane mesh.
Img30b. Back windowpane mesh after extrusion
Step-19. Modeling the back bumper: The back bumper can be modeled in the same way. Get into side view and duplicate and separate vertices from the back tyre cover mesh, see Image31a (click for bigger image). First extrude it inside view till you reach the end of the bumper then adjust it in top view. After that get to back-view by pressing ‘Crtl+1’  And extrude it few times to reach the middle of the car, see Image31b. 
Image31a. Extracting the base mesh for bumper
Image31b. Bumper mesh being extruded in back view
Image31c: Here is the solid view of the back portion after mirroring.

Step-20.  The fun starts now!

Till now major work for the car body is complete now the first thing that we would do is to check our render. For that, we will mirror the meshes to get the proper car body. I will show how to do it on the back bumper mesh only for rest of the body you can repeat the steps accordingly.
As I had previously mentioned about keeping mesh clean. Now here is an example, in the back bumper mesh (front or back view) the vertices which are towards the middle of the car should be aligned(vertically) in the straight line. Watch the Image32 and Image33. I am assuming that you had straightened all the other meshes this way because we had to mirror and join them too if not then do so now

Here we go:

Ok get into the back viewport and select the back bumper get into edit mode and press ‘Shift+D’ (duplicate) press enter to confirm duplication then drag the duplicated mesh to the other end of the car and release it. Press ‘S’ then ‘X’ (This is deprecated in Blender 2.3X series, In them you need to press M denoting mirror a popup will appear. here you have to choose the direction of mirroring) the selected mesh will me mirrored watch Image32.
Image32. Mirroring of the meshes to form a single mesh.

To join both the meshes bring the selected mesh towards the other till the vertices near the middle of the car overlap each other as in Image33. When they have overlapped then press ‘A’ key twice to select all meshes then press ‘F9’ to bring up edit options and press “Rem Double” button in the Vertex Group section. If you had done everything right your image should look like as Image33 (click for bigger image).

Image33. Image showing the overlapped vertices.
Step 21. Creating back window pane
Now we will create wind glass (back) again you can repeat the steps for front wind glass. Go to top viewport and select the dickey cover, get into edit mode and select the vertices as shown in Image34 duplicate and separate them. Then select the mesh just separated and by individually selecting the mid vertices on both ends create edges (linear) between them by pressing ‘F’, see Image35. Now subdivide the middle edges to get divisions equal to the side of the glass mesh, for help reference Image35. I repeat this again please do not forget to match the contour of the wind glass in side and top view port. 
Image34. Extracting base mesh for back window pane.
Image35. Create the faces for the windowpane mesh and you are done.

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